Saturday, April 4, 2015

Augmented Reality

I think we can all agree that nearly everyone in America has a smart phone and/or access to the internet these days. As a result, a lot of companies have started to advertise on these hand held devices so that they can reach the consumer directly. Anyone who has opened pandora, candy crush, or basically any other app knows what I'm talking about. These ads however don't have the same impact as other forms of advertising. We interact with our phones constantly, yet the most we can interact with ads is by clicking the link just so we can be sent to their web page. In addition, printed advertising does not have as much of an impact since everything is becoming digital. So, how do you create an interactive advertisement that combines the digital and physical world?

The answer my friends is augmented reality.

I think the best way to explain it is to show it, so here are some videos that fully represent what Augmented Reality is about;

IKEA -   https://youtu.be/vDNzTasuYEw
TED Talk -   https://youtu.be/frrZbq2LpwI
LAYAR -   https://youtu.be/ZR4eSmmPCxg
AUDI -   https://youtu.be/WUg-1G_BgOA

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. The technology is relatively new but rapidly growing in what it can do and how much it's used. There are a multitude of possibilities for its application, some you may have seen some in the videos.

The point idea behind this technology is that it makes advertising more of an interactive experience while also allowing the advertiser to put more information into their product than was previously possible. By creating a target, you can link digital content to printed content (which is how it all works in a nutshell).

After using the technology for my self promo and seeing all that it can do, I firmly believe that augmented reality is the way of the future, and it's only going to become more popular and more advanced. I encourage you all to explore it even further, for there are many other applications for the technology that I might not even know of myself. The technology is there, it uses what's already inside our mobile devices. The only thing left to do is create a target and make a link. 

The videos I attached may look cool by watching them, but it's even cooler to see it for yourself on your own phone. Download the LAYAR app on your phone/tablet (it's free) and scan the images below to see it all for yourself. It is not the most advanced app compared to what's out there but it is very simple and easy to use (and it's free). If you want to try your own augmented reality, go to layar.com and play around with the layar creator, you don't have to pay until you publish your page.

 Also, try moving your phone around when you scan these images for added WOW factor (especially with the last image IT'S A 3D OBJECT)










Hope you all think this is as cool as I did! 


Tuesday, March 24, 2015

Starting To Build A Website?

Starting To Build A Website?

When designing for the web, people often look over the thing people want to see most and try to design a flashy looking website. The main thing any user wants to see is the content, not an over cluttered, over powering website. If you want a website that is well organized, and easy to navigate; then you want to design a minimalist website.

The first thing to remember when designing any website, is that the less clutter you have going on in your site - the easier it is for your user to know where they are going. Start with sketches, build them as simply as you can, and try to follow them when you start to build your site.
 
The next step in designing any website is to just start designing it. Get on the computer and start to throw some mock-ups together. While you’re doing this, eliminate as much clutter as you can; the more clutter, the more your user has to look through. Some of the best websites I’ve come across have also been some of the simplest. They don’t just look good, but they feel like they’ve had consideration put into everything, every aspect is considered and a hierarchy is established that makes sense. The next step is to of course establish that hierarchy. I don’t just mean typographically, but based on the content. Where do you put your login if you have one? What are the first thing people might want to see? These are questions you need to ask yourself in order to create a good system. 

Following these steps, you should come out with a decent looking template by now. Now go with it! Expand upon it, code it or bring it into whatever you’re using and actually build it to see what you can achieve and what you want to do with it. Try and keep the user in mind – like any piece of work, it’s easy to get sucked in and forget about the end product and who it’s reaching.

So lets see what we already know; if you want a website that has a clear, distinct direction with minimal static, then minimalism is your go to. Create a website focused around the content, not the users experience when visiting the site.

Monday, March 23, 2015

A Separate Studio is a Focused Mind


I don’t know about you, but working from home is tough. Sure, having the luxury of an at-home studio is real nice, but mix it with a bossy cat or two, a comfy bed calling your name for a mid-day nap, that food in the fridge that’s just begging to be made into a delicious “I can’t focus snack” and the ever appealing sunny sky beaming onto your desk, asking for you to just go outside and forget your work, doesn’t pay the bills. It’s hard to realize that something has to change in order to get your mind on track. No one actually likes to admit that what they’re doing isn’t working, or that you’re distracted or unfocussed, but it happens to us all and the sooner you realize it’s not working for you, the sooner you can adjust your situation to be on the beautiful path of focused greatness. 

There are tons of options for spaces to work in (some more private than others), but figure out what works for you. I always recommend testing the “free” options first, to save money. But if you’re in this for the long-term, investing in a studio space is a smart move.

SPACES THAT ARE FREE
  • Coffee Shops/ Cafes
  • Parks
  • The Free Library
  • The Zoo
  • Someone’s Stoop (find a free wi-fi account outside!)
  • Book Stores

SPACES THAT ARE NOT FREE, BUT AFFORDABLE WITH A STEADY INCOME

There are a ton of other studios, I just can't remember them all. Going to First Fridays at some local studios is a great way to see if there are spaces available t o rent. A sneaky tip: Look around and see who the worst artist is at the show - their time in that studio space is probably limited. 

Craigslist is also a magical place, where people might offer a small, dusty corner in their already rented studio (if you don’t need much space it’s a great option). 

TIPS FOR CRAIGSLIST
  • Don’t judge it by the images online, it could be a knockout space with crappy photos
  • See as many as possible and give yourself options (if that’s a luxury you have)
  • Look at the map to see if the space is within a reasonable distance to you (not 20 miles away)

This advice applies to current students and post graduates. Even if you’re working a 9-5 job, having a separate space outside of your home is a great way to keep your creative mind working, even if just for a couple hours a week. If you’re doing freelance work it also works great as a mini office and space to meet clients (if you’re organized/not a weird decorator). 


SIDE NOTES
  • Make sure the place you're looking into has a bathroom...that works...
  • If those prices seem insane to you, and you don’t have a 9-5 or steady income, take up some side work as a dog/cat walker. You’ll easily make $200-300/mo to pay for your studio, while having a nice stress-free furry friend walk. 

Friday, March 13, 2015

Eat Your Homework

This is a really crazy time for everybody, I think that goes without saying. Not a lot of sleep and a lot of stress often leads to some pretty negative things, both physical and mental. Anxiety and depression increase while our immune systems and self-esteem decreases.

It's rough.

Don't forget to take care of yourselves, everybody! The absolute best you can. Yeah yeah, those sweet potato fries from the trucks outside are absolutely magical, but if you're going to function you'll need healthy food to eat, too. And no, sweet potato fries can't keep you going all week. Nor can a few cups of Richie's coffee when you're on an empty stomach. So, I've gathered a list of healthy recipes that are super simple, delicious, and packed with vitamins that will make you feel g r e a t.

My personal favorite: 
Sweet potatoes. The fries are great, but save money by buying a few at FroGro and stashing them in your kitchen. Before you run out to that 8am portfolio class, toss one in the microwave for 4 - 5 minutes, wrap it in foil, and by the time class is over you'll have a (still hot!) snack. It's a total game changer. And, according to Jason Kernevich, absolutely delicious with (specifically) goat butter.

Let's Talk About Eggs: 
Eggs! Wow! Cheap, protein-dense, and probably the most flexible nearly-life-form you'll ever get to cook. You can fry them, scramble them, do whatever with them, and they're pretty much always good. Omelettes make for a great dinner. Here's a simple recipe, Martha Stewart style.

Banana Pancakes 
Back off, Jack Johnson. You're gonna think I'm nuts, but trust me on this recipe. To make very simple banana pancakes, take one banana and two eggs. Mash that banana. Whisk those eggs. Mix 'em together. Fry 'em in a pan with butter or PAM or whatever you want. You can add chocolate chips, you can add blueberries, you can add whatever you want because the point is is that one banana and two eggs can actually make DELICIOUS pancakes. I promise, they do not taste like eggs. They taste like breakfast. Also good with peanut butter.

Those are my staples. Here are some more useful, delicious eats!

Remember guys. Your body is probably failing right now. Eat well, work better, and you'll be okay. And of course have some pizza every now and then.

Friday, February 27, 2015

Public Presentations

Someone once said “the only thing more feared than death and taxes is public speaking” I’m not sure who said it or why but I swear somebody said it, maybe it was me, who cares. I’ve done some research on public speaking and most apply to giving an oral presentation or reading a paper to a large class but none specifically applied to a visual demonstration like our senior presentation. So I got all the best list of “how-to’s” together and came up with my:

10 TIPS (PLUS ONE FOR GOOD LUCK) ON GIVING YOUR SENIOR PRESENTATION.

1. Do your homework. In our case (like Bridget said this morning) this is your work, any question that could possibly be asked you have the answer to. So take pride and comfort in knowing you have studied for this test.
2. Play the parts. Good presentations are structured in sections. Many presentations need only two or three main points. Organizing your points into a few main parts and telling your audience what these parts are–both before and as you go through your presentation–can be the difference between a winning presentation and a loser.
3. Do a dry run. Its obviously always a good idea to practice practice practice, in front of roommates, your computer, strangers and teachers. Try scheduling a meeting during office hours to do a dry run with one of the portfolio professors and get some feedback. Or recording yourself to take notes on things you may not notice while presenting yourself.
4. Look presentable. You don’t need to wear a tux but you should also not be wearing anything you show up to your 8ams in. I’m sure everyone plans to look great (you all read Marissa’s blog so you’re prepared) but don’t forget to be comfortable too, you might rock that skirt like nobody’s business but if the zipper is scratching your ass the whole time you’re not bringing you’re A-game.
5. Be yourself. As important as the content you present is your authenticity in presenting it, so don't try to be someone you're not. Tell a joke or two if that’s your thing or talk with your hands if you’re passionate about the project… maybe don’t wink at anyone people tend to get a little creeped out by that
6. Talk! Prolonged awkward silences are not good for ANY situation, let alone an interview or presentation. You know the material, you love the material, talk about it! As you flip through your app and physical portfolio talk about your interest in the piece, inspiration or any funny hang ups you may have had. Show the viewer that you were present throughout the whole process.

7. Take it slow. Yelling at the viewer at the speed of light is not as enticing as you may think. Remember that this is the first time they are seeing and hearing about the work so speak clearly and at an appropriate speed.
8. Welcome interruptions. Someone stopping you mid riff can be a little distracting but it is not the end of the world (remember you know what you’re talking about). Don’t be afraid to stop and be attentive to those you are presenting to, it shows confidence in yourself and your work.
9. Circle the crowd. You may be more comfortable talking to some people over others but make sure to move your eyes around the room. This lets the audience know you are attentive and happy to be there. Remember that they should be looking at your work so you shouldn’t have to worry about getting locked into eye contact. You also should know your app so well by this point you wont need to look down at all.
10. Appear relaxed. You don’t have to BE relaxed, just act it. Drink some water before (not too much) breathe regularly (in and out) and try really hard not to shake violently.

11. Finish strong. Try not to end your senior presentation with “uhhh… yea that’s all I got” think of it as a final paper and try to write up some kind of conclusion (do not say “in conclusion”). Thank the viewers for their time and ask if they have any other questions.
Thinking about a career in advertisement? Where the hell do I start? 

Does anyone else feel like after four years of being taught graphic design, that looking into a career in advertisement is a “no-no"?

Is taking a job in advertisement a cop-out? Would it hurt my career in the long run if I don’t jump right into “real” graphic design work? Will I make more money in advertisement?

The real answer is, nobody knows. It all depends. The important part is that you find a company that fits you.

Now where the hell do I start?

Compiling lists of companies to look at is always a good start. Whether or not you want to work there is irrelevant. The point is learning who is out there and what they do and whether or not thats what you want to do. For those of you, including myself, who are in fact interested in advertisement, Advertising Age, a creative agency magazine, compiled a list of the top 40 places to work in there November 2014 issue.

In order to start your list, here is their list of the top 40 creative agencies to work for...

  1. Centro
  2. Wpromote
  3. TM advertising
  4. digitaslbi
  5. dixon scwabl
  6. droga5
  7. the via agency
  8. cpxi
  9. eric mower & associates
  10. inVNT
  11. unified social
  12. DX agency
  13. ervin & smith
  14. 3Q digital
  15. possible
  16. carmichael lynch
  17. victors & spoils
  18. um
  19. saatchi & saatchi x
  20. kbs
  21. criteo
  22. tierney
  23. red door interactive
  24. weber shandwick
  25. socialcode
  26. true[x]
  27. 72andsunny
  28. 22sqaured
  29. sapientnitro
  30. planit
  31. marina maher communications
  32. sq1
  33. archer>malmo
  34. young & laramore
  35. brownstein group
  36. argonaut
  37. team one
  38. barkley
  39. firstborn
  40. engine shop agency

These companies were voted on by their employees based on these key factors...

Compensation
Diversity and Work-Life Balance
Health-Care, Retirement and Time-Off Benefits
Special Perks
Career Development
Work Environment
Total Rewards



These topics are something we are not taught in school to understand or look out for. These factorscan be applied to any job you apply for. Ask about compensation. What are there views on diversity of work-life balance? These are important topics and you should know what is most important to you. 

This article really helped me get an idea of what i should be looking for besides simply finding a job. These companies, even though they are ad companies, still are based in the creative world. We are taught at Tyler to conceptualize everything, this is where we as graduates have the one up to others. I believe many of us are capable of going into the ad world and becoming successful, but it feels wrong to do so. I say why not? Why not do both? Why not try it out and come back to design later? 

If after reading all of this, you are still questioning whether or not its worth it, here is the list of top 40 places to work according to Advertising Age’s November 2014 issue. These are creative problem-solvers who need visual art to connect with the consumer.
Every one of these companies has an in house designer. What would it hurt to give them a try? You never know

This list of companies ranges from Maine to California and everything in between. The companies sizes also range from 40-1,500. Topics like bringing your dog to work, after work ping-pong tournaments, weekly outdoor retreats and nerf gun wars. These are places that people love waking up and going to everyday. That to me is the most important part. 

Hopefully, this has helped you understand that there jobs everywhere and we can do whatever we want. The most important part is finding somewhere that you feel like you can contribute and are comfortable and that you enjoy waking up early for. 

Here is a link to the online article where the list came from. Even Advertising Age is a good company to look at! 

The Human Hand in Design







Did you know that cavemen were graphic designers? They didn't use Macbooks or InDesign, but they used a technology as old as time— their hands. Prehistoric civilizations weren't the only ones to incorporate the hand in this graphic form of communication, but this type of design has been evolving since then up until this very day.

From the ancient Egyptians, Native Americans, and even artists and creatives in the Renaissance leading up to the installment of the Gutenberg printing press, the hand had a crucial and desirable role in design. Hand-carved hieroglyphs and symbols were the only form of visual communication at that time, and have become incorporated into modern day, but in a different way. 

http://i.fonts2u.com/rk/mp1_rk-meroitic-hieroglyphics_1.png
(Ancient Egyptian hieroglyphics)

Fast forward to today, where all we DO use Macbooks and InDesign, I believe the hand is still just as crucial to design. With all the digital work and computer-generated images constantly being put out left and right, incorporating bits and pieces of hand-done elements help to break up the monotony and bring a fresh voice into design. 


The trend these days seems to be going back to those simpler times of hand illustrations, funky screenprint textures and overlays, and hand done typography, evocative of the Victorian times through the sock hoppin' 50's and 60's. 

http://cdnpix.com/show/imgs/1393ebef8dba3d08d9bf856d81add0a4.jpghttps://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRG7r_sWxuGv8eV9eKMZ0l9DmlxlmlBBrtt9VwmgJAFkAPVlak9wtntzc7WUWdOpNMCOFhgH1fljr9WgV_LWtCFv8dGk6wXJQz59qCZKWDx3mqOLCXCEkx_hat-E5YzGxDI6SgBDJr1kqq/s640/Lolita+2.jpg https://webtoolfeed.files.wordpress.com/2012/07/florence.jpg
  
Paul Rand "Love Against Hate"                    Peter Mendelsund "Lolita"                              Jessica Hische               

Beautiful, right? Let's not lose the charm of the hand in our design, whether we're on the computer or on the light table.

Thursday, February 26, 2015

Creative Adventures


One great advantage of living in this current generation is our understanding of the world beyond our immediate surroundings. Never before have we had the opportunity or ability to pack up and move somewhere else. That being said, even with the social technology we have today, moving to a strange new place can be intimating and scary, especially if one goes at it alone.  However, trying a new place can be incredibly rewarding, even if its temporary. The hardest part can be choosing where you believe you would fit best.

There are some important things to consider when planning a move:
  • If you move far enough away that you will have to fly home to visit, some cities are cheaper than others to fly in and out of.  If the area is farther away from a large airport, it may require a small connecting flight or the price of gas for the longer car ride.
  • Obviously depending on the area, the cost of living will change greatly. Just because a creative in the city is paid well doesn’t necessarily mean they’ll be living in loft completely decked out in Anthropologie home goods.
  • Considering what is accessible outside of the city can be important. Do you want to be close to other metropolitan areas, in which staying on the East coast may be best for you or would you rather be surrounded by rural land, in which the nearby sprawling plains surrounding Chicago or Kansas City may be suitable.
  •  What are the job opportunities like where you are going? While design can be a self-driven field, clients who want to pay for those well-honed skills are a must.
Ready to take the plunge and move somewhere else? Here are some suggestions for cities in America that are ideal for graphic designers. 

If you would rather stay a little closer to home, the East coast is a cultural and creative hub. Besides Philadelphia, New York and Washington D.C. are great cities for design. While the cost of living in Washington DC is also a bit higher, graphic designers are paid relatively well. Besides the pay, there is the benefit in living in a vibrant, historical city that is only a train ride away from other design cities in the nation. 


A no-brainer is New York. The city is the heart of East coast design and boasts a large amount of design studios and agencies along with world-class museums and galleries. The city is filled with young creative professionals with under five years of design experience, according to Designroast. The average starting salary is about $30,000, and the cost of living is very high. The cities in the East coast greatly benefit from having the accessibility provided by the extensive train and bus system.

If you are interested in moving to a place where the land is a little warmer and less like tundra, there are wonderful cities in the south.  One of the leading design-friendly cities in the South is Austin, TX. It is one of the fastest growing cities in America and now employs some of the highest paid animators in the country and has an average salary of $54,000, according to Designroast. An added boost is it’s below average cost of living and the Southern hospitality. Besides Austin, Atlanta, GA is another great Southern option.


If the cold and the possibility of tornadoes don’t faze you, the Midwest offers some great cities for design. Break out the map of the US and look for Minneapolis, MN. Minneapolis is a medium-sized city that is a marketing and design hub in the Midwest. Companies such as Target and Best Buy are headquartered in the city as well a multitude of smaller design studios. The city boasts high employment and an average design salary of 54,000. It's also one of the most bike-friendly cities in the nation.

If you’re interested in the Midwest but have big-city dreams, Chicago is the place for you. The city itself is beautifully designed and is home to large companies like Quiksilver and Razorfish, Inc. along with large design firms like Design Kitchen.


For those who are comfortable with taking a cross-country trek, the West offers many cities filled with design opportunities. San Francisco is the West Coast design capital but like its East coast counterpart, it unfortunately comes along with a hefty cost of living. On the plus side, you will become incredibly close with the five roommates you will have to share a mattress with. Some large companies out in San Francisco include Microsoft, Williams-Sonoma, and Gap.

Another Californian city that is great for design is Los Angeles, which is home to Forever 21, Fox and Creative Circle and a large amount of Botoxed celebrities. Because California can be large and overwhelming, some smaller cities include Seattle, which is home to little known companies like Amazon and Starbucks. 

As young creatives, there is no better time to explore the world and learn new things. Whether a move is in your future or not, there is no time like the present to go on a creative adventure.

But I'm a creative! How to Dress Appropriately for Graphic Design Interviews

You're a creative individual, so shouldn't your clothing represent who you are as a designer?

Well, yes and no. Yes, you want your clothing to represent your individuality as a creative person, but that doesn't always mean it is work appropriate.  As a designer, what should really represent you is your work, not your appearance. When making a first impression, you want them to remember you for what you show and saw, not what you look like.

You can get a feel for what most companies will be looking for according to the size of the business. If you are applying to a big corporation, then you will want to dress more formally as opposed to a small business or agency where they may tend to dress more on the casual side.

As a general rule of thumb, dressing business casual is always your best bet. When first appearing to the interviewer, it is a good idea to hide any tattoos and piercings where you can. The safest bet when it comes to body modifications is to get a feel for the environment and personality of your prospective team, especially in a corporate setting, before showing off your ink and piercings. While some places have embraced the newer trend, many businesses still have a conservative mindset that will not be as accepting of your unique appearance.

Sunglasses, sneakers and casual shoes are an absolute no. Interviewers do not take you seriously when you appear with well worn out shoes and sunglasses propped on your head or tucked in your shirt somewhere.  Put the sunnies away and get some nice polished shoes for an interview.

Creative hairstyles and colors are also something to avoid during first impressions. Many companies will tell you to lose the fun colors, and more conservative hairstyles will make a better impression. Keep facial hair trimmed neat, and keep hair away from your face and pulled back if necessary.

Don't use any bold colognes and perfumes for an interview, either. You have no idea whether or not the person interviewing you may have sensitive smell or allergies. Just come smelling fresh and clean and don't forget deodorant.

For men:  For a corporate position a nice suit with a dress shirt and policed shoes is the best attire. Unless you are applying to a very high up creative director position, a tie is probably not necessary. Make sure that your pants are at an appropriate hemline. They shouldn't be too short to show your socks (which should be dark, white socks are awful under a suit) and too long to drag on the floor. Also, many interviewers will notice if your fingernails are dirty and ragged, so make sure to trim and clean before going in. Nothing is more of a turn off for someone you are presenting your work to than being too distracted because you have dirt under your nails. It seems trivial, but it is important to make a great impression on all levels.


If you are applying to an small agency, a nice dress shirt with a jacket/blazer is probably fine to pair with jeans. No t-shirts. If the business is that casual, you may be able to get away with t-shirts after your hired, but not before. That being said, these jeans should be a very nice pair of jeans, dark, not dirty and no rips, tears or stains. Also, that still does not make it ok to wear your sneakers. Always choose polished ,work appropriate shoes with dark socks. As a safe bet though, you should probably just avoid jeans and buy a nice pair of slacks.


For women: Regardless of whether the position is for a big or small company, never wear an outfit with a low cut top. If you can see cleavage, don't where it. Same goes for hemlines that are too short.  That does not mean you are limited to just dresses or skirts. In a corporate environment, matching pantsuits and jackets are appropriate. You don't always need to wear a jacket over top, but be cautious of the sleeves if you choose not to cover up. The thickness of the strap rule applies now more than it ever did in public schools. The more conservative you dress, the better off you will be.



For corporate jobs, try to avoid bright and bold colored outfits for the most part. There will be plenty of opportunity to wear them after you get hired. You want your work to scream more loudly to the interviewer than your patterned dress might.

For smaller agencies, you can dress a little edgier wearing a bright or bold colors underneath, but keeping the rest of the appearance conservative will still be the most successful.

If you are uncomfortable wearing heels, then don't wear heels! Flats can be just as dressy and work appropriate while still being comfortable. Shoes should be polished and neat looking and not your comfortable running around shoe.  NEVER where flip flops or open toed shoes to and interview. Some people do not like to see your toes on the first impression.

When it comes to make up, tone down on any bold colors or strong dark eye make up. Keep it lighter and more natural.

The first impression is the most important part of the interview process! After getting hired it may be alright to let down your pink hair, grow out your beard, roll up the sleeves to show off the tats or wear a dress covered in kittens, but don't show off your uniqueness until they have established that they love your work!

Wednesday, February 25, 2015

The Tenets of User Experience

When we pick up our phones and quickly navigate through our favorite apps, such as Facebook, Instagram, Snapchat, our experience is so intuitive that we don't consciously realize how extensive our flow through the app has been preemptively mapped out for us. The process of designing user experiences looks a lot like blueprints, for example:

It maps things out in "flows", for ex, if user goes here, then they can go here (A) or here(b) and from there they can go to (A) or (C) or (D)... so this is more like a map of rooms than point A to point B storyboarding.

The experience can be related to how we walk through a building... Unless you are an architect, you likely take for granted how everything works to make you feel comfortable (temperature control, safety, lighting, etc). We only really notice things when they don't work or when our experience is not intuitive - such as when you get lost, or when you notice the heat is on too high. Your phone apps or experiences on websites can be seen in a similar way - the good ones are intuitive, easy to navigate, and don't take too long to figure out.

This is something I have been thinking a lot about because I am creating a high fidelity social prototype of a phone app for my thesis project. Here at Tyler, we don't have a lot of direction in UX, so I have had to take it upon myself to do a lot of research about it, and I've just begun to scratch the surface of this fascinating subject. In this article, Robert Hoekman - a forefather of UX design - lays out the 13 tenets of user experience. I've found these tips to not only be helpful in my inspiration for my phone app, but also in how I think about design in general. 

Coming back to the initial metaphor about how UX is like architecture - Hoekman mentions in this article that good UX design leads rather than manages. 

“A user’s experience belongs to the user. An experience cannot be designed. It can, however, be influenced. A designer’s job is to be the influencer.”


Hoekman doesn't go in to any detail about what he means by this, but I'm imagining the antithesis of good user experience to be similar to reading a book: By this, I think he means that good design presents users with options rather than giving them a linear narrative like a book, which only really gives you one option for absorbing information: from point A to point B, or beginning to end. 

And to end on a slightly different note about a different tenet - I've been thinking about this tenet for weeks now, and I think that it beautifully sums up something I haven't quite been able to put in to words for the past few years in my experience with design:

"[Good design] is driven by a vision that guides and justifies every design decision.”

(I wish I heard that as a sophomore.)

PS:
Some more resources that my friend from Google sent me to begin thinking about UX:








How to De-Stress The Sane Way

Its that time of our college experiences where we want to pull our hair out even more than usual. With thoughts ranging from “How do I get this all done?” to “What does sleep mean?” running through our heads, we are forced to overcome the elephant tons of stress placed onto our backs. As I type this blog, my hands are shaking just thinking about how much work I’ve gotta get done – and I’m positive that you guys have been feeling a little bit of the same recently. (And if you aren’t, you are a wizard and wizards don’t go to college.)



So, how do we relax? How do we even justify relaxing to ourselves when there is so much to be done? There are very small, non-time consuming ways to make life a little easier when there’s a line for the printer and your fonts didn’t package correctly.

1. Set Up Your ~Ideal~ Workspace.
Before getting to work, setting up your dream space will help you stay comfortable and stress-free as you accomplish your design goals for the day. For me, it’s all about being surrounded by multiple varieties of snacks, having a groovy soundtrack cued up, a water bottle or hot coffee, and a blanket nearby if I’m at home. The more you get comfortable, the less stressed you’ll be / the less excuses you have to leave your desk for chocolate-covered almonds. If you have a puppy or a kitten they should probably be included within the dream workspace.

2. Go For A 15 Minute Walk (and walking to the palette doesn’t count).
Going on a walk not only wakes up your whole body, but allows you to look at thousands of other things besides pixels for a little bit. Giving your mind a break also allows all the thinking you did previously to simmer in your subconscious. An idea may just pop up when you aren’t even trying, just because you gave your mind a minute to process all those awesome things you were thinking before.

3. Slack Off On A Schedule.
If it’s too cold for a walk, bring your favorite vehicle for slacking-off to the studio for 15 minute slacking sessions. When you take that iPad Pinterest break, or a read a chapter of that book, or doodle 50 cats, it’s like eating the little ginger pieces that come with your sushi to cleanse your palette in between tuna and tamago. You’ll find that when you come back from your break, your mind will be windex-clean, and your soul will be a little less stressed.

4. Call Your Favorite Person.
Have you ever been in the lab with your headphones in for so long that you realized you haven’t talked to someone in like 4 hours? Call up a buddy and shoot the sh*t. Talking about your life outside of design gives you a little nudge of perspective, and having someone to talk to when you’re buggin’ out besides yourself is always comforting. If you do choose to talk about your projects, you may find that you’re buddy is also working their butt off on something and is in the same boat as you.

5. Make A Big Ol’ List.
Make a giant list of everything you have to do, and make each task specific. For example, instead of just writing “work on thesis,” write “figure out dimensions, sketch layouts, mockup in computer, print.” You will end up with a large list, but when you see yourself crossing off an item at a swift pace, you’ll feel like a rockstar and also be sure that you’ve covered all of your tracks in terms of what you needed to get done.

These are some really simple things I do to relax; hopefully they work for you too!

Embracing Failure

There are only a few worse things (ie: losing your puppy in a busy city, or being one number away from the multimillion dollar wining lottery ticket) I can think of than staying up for forty-eight hours straight working on a project, only to find yourself holding back tears mid critique while your professor asks if you went blind before creating said work.

Don’t panic. It may take a few attempts in nailing your design process down to fully understand what went wrong the first few times, but in order to grow as a designer, step one is to fail.

Failure, seemingly scary, is extremely important in the field of design; In fact, failure, after concepting, is the first step in the design process, whether we want to embrace this or not. It is important to step away from the computer initially and sketch out every idea to see which ideas stick and which ones you can tell are already flops. Usually, when your trashcan is filled up with paper basketball free throws and there is no more room in your newly purchased sketchbook, typically indicates a good time to choose your top ideas and test them out in different ways and styles that will enhance your concept.

With failure comes exploration and exploration brings success. Instead of chaining yourself to the first few ideas that come to mind, the best thing to do is explore various options without limiting yourself and your mind because usually that is where the best solution is found.


Don’t worry, even though your professor still might end up hating some of your new options, the time you spent has never been wasted. Your mom will be more than happy to hang it on her fridge and probably show off your talents on her Facebook page as well.